PLU

PLU can stand for:

  • People Like Us (mockumentary), a British mockumentary
  • People Like Us (musician), the pseudonym of British musician Vicki Bennett
  • Pacific Lutheran University
  • the SIL code, a language code, for the Palauan language
  • People Like Us, gay slang denoting homosexual individuals, commonly used in Malaysia and Singapore
  • People Like Us (Singapore) (PLU3), the premiere spokesgroup of Singapore's gay intelligentsia
  • Price Look-Up, a code number found on fruit and vegetables used to identify produce.
  • Poor Law Union, a unit used for local government in the United Kingdom from the 19th century
  • Belo Horizonte/Pampulha - Carlos Drummond de Andrade Airport IATA callsign
  • Phi Lambda Upsilon Honorary Chemical Society
  • Plan Local d'Urbanisme, a French tool for urban planning
  • ANSI escape code

    In computing, ANSI escape codes (or escape sequences) are a method using in-band signaling to control the formatting, color, and other output options on video text terminals. To encode this formatting information, certain sequences of bytes are embedded into the text, which the terminal looks for and interprets as commands, not as character codes.

    ANSI codes were introduced in the 1970s and became widespread in the minicomputer/mainframe market by the early 1980s. They were used by the nascent bulletin board system market to offer improved displays compared to earlier systems lacking cursor movement, leading to even more widespread use.

    Although hardware text terminals have become increasingly rare in the 21st century, the relevance of the ANSI standard persists because most terminal emulators interpret at least some of the ANSI escape sequences in the output text. One notable exception is the win32 console component of Microsoft Windows.

    History

    Almost all manufacturers of video terminals added vendor-specific escape sequences to perform operations such as placing the cursor at arbitrary positions on the screen. One example is the VT52 terminal, which allowed the cursor to be placed at an x,y location on the screen by sending the ESC character, a y character, and then two characters representing with numerical values equal to the x,y location plus 32 (thus starting at the ASCII space character and avoiding the control characters).

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